About

Currently, I’m based in Ontario Canada finishing up my final year at college where I’ve had to opportunity to grow as a artist, technical artist, and sound designer. I specialize in 3D modeling and texturing for both environment and character design. In addition to this, I have a strong interest in creating shaders within Blender and Unity’s shader graph systems. I also compose my own unique tracks using the DAW Reaper, combining my passion for both visual and audio aspects of game development.