About Me

I’m a game development graduate based in Ontario, Canada, specializing in 3D modeling and texturing for stylized characters and environments. I create game-ready assets for real-time use, with experience in Blender, Substance Painter, and Unity. I’m especially interested in technical art, including shader development using Blender and Unity’s Shader Graph. Alongside visual work, I compose original music in Reaper, allowing me to approach game development from both a visual and audio perspective.

Selected Work